Portfolio
Games
Various Projects
MPG / 2023
Jason took part in implementation and design of UI features for various projects for MPG with a focus on both internal dev-facing and external player-facing User Interface systems working alongside product feature leads, designers, artists and other engineers for AAA games that are released and live as well as projects in the very early R&D stages.
- Unreal Engine 4
- Unreal Engine 5
- C++
- UMG
- Scaleform
- In-House Engine
- PC
- PS4
- Xbox One
- C++
- Scaleform
- Creation Engine
- PC
- PS4
- Xbox One
Fallout 76
Bethesda Game Studios (Bethesda Softworks) / 2022
Fallout 76 is an online multiplayer action role-playing game set in a post-apocalyptic world, where players explore and survive in the open world of Appalachia. Key features include a completely online experience, new rendering and lighting technology, and six distinct regions with unique risks and rewards.
Gold Fish Casino Slots
SciPlay / 2019
Gold Fish Casino Slots is a free social slot machine game that takes entertainment to a whole new level! Enjoy over 200 of the best slots of Las Vegas and spin the authentic slot machines of Bally and WMS, including: Tropical Fish, Goldfish Race for the Gold, Gold Fish 2, Heidi Bier Haus, Lock it Link Diamonds, Eureka Reel Blast, and more.
- Android / iOS
- Web
- Unity
- C#
- uGUI
- Unreal Engine 4
- C++
Unannounced AAA Project
PC, Console / 2K Games / 2019
In late 2019, Jason contributed toward building gameplay features for a game in the very early stages of development at a 2K studio set to release the next major iteration of a critically acclaimed AAA franchise.
Dreadnought
Six Foot / 2018
Dreadnought was a free-to-play multiplayer spaceship combat game. In the game, players took control of massive capital ships and engaged in tactical battles against other players across various space environments. The game featured a variety of ship classes, each with unique abilities and playstyles, and allowed players to customize and upgrade their ships as they progress. The game’s emphasis on tactical gameplay and strategic decision-making, combined with its impressive visuals and unique ship designs, have made it popular among fans of the space combat genre.
Gigantic
Motiga (Perfect World) / 2017
Gigantic was a free-to-play, team-based third-person MOBA shooter game that featured a unique art style and gameplay. Players could select from over 22 heroes, each featuring their own comprehensive skill tree, summon powerful creatures on control points on the map, and use various elements and strategies to take down the opposing team’s guardian.
Phantom Army
Zombie Studios (SG North) / 2014
Phantom Army was a free-to-play, third-person cover shooter. It boasts a cel-shaded aesthetic with a 1980’s comic book vibe. The game featured fluid movements, cover-based combat, and randomized arena layouts.
- PC
- Unreal Engine 3
- C++
- Scaleform
Pirates of the Caribbean: Aegir's Fire
Nightlight Studios (Disney) / 2008
A Pirates of the Carribean-themed game that utilizes the iPod click wheel to let players sail the seas and battle enemy ships, searching for the five daughters of Aegir, ruler of the sea.
Simulation & Visualization Tools
Autonomous Vehicle Simulator
PC / Undisclosed Client / 2020
- PC
- Unreal Engine 4
- C++
- PC
- Torque Game Engine
- C++
UAV Swarm Virtual Environment Tool
PC / Boeing (Silicon Valley University) / 2011
ESAL, which was part of Silicon Valley University developed a Real-Time Virtual Environment tool for UAV Swarm Simulation that includes features such as Fog of War, Trajectory System, Command and Control of UAVs, Camera System, and other miscellaneous Environment Configuration.